Five live, in-browser benchmarks demonstrating sub-millisecond deterministic control, multi-hop causal lookahead, and fail-closed formal safety gates compiled directly from native Rust to WebAssembly with 0 external network calls.
Case Study 01
TS Engine · Canvas
🎮 The Tetris Proof: Real-Time Control
Sub-millisecond beam search proposes every move; an exact safety gate vetoes actions that open new covered holes. Measured live with 40-line clears and 0 LLM token generation.
- Decision Latency
- < 1.0 ms (p50)
- Hole Invariant
- 0 Leaked Holes
- Network Calls
- 0 (Local)
- Clear Target
- 40 Lines
Beam Search
Formal Safety Gate
Sub-ms Latency
Zero Tokens
Open Case Study & Live Arena →
Showcase 02
L2 Book · 5-Rule Gate
📈 High-Frequency Quant: Live Risk Gate
Jump-diffusion market feed paired with an algorithmic mean-reversion strategy. Every single order is checked against 5 pre-trade invariants with instant vetoes on rogue injections and flash crashes.
- Gate Invariants
- 5 Exact Rules
- Gate Latency
- < 0.2 ms / order
- Attack Scenarios
- Rogue & Flash Crash
- Breaches
- 0 Breaches
Pre-Trade Risk Gate
Jump Diffusion
L2 Order Book
Zero Slip
Open Trading Showcase →
Multi-Hop 01
Rust → Wasm
📦 Sokoban: Deadlock Invariant Proof
Precomputed static dead-square table and recursive freeze-deadlock closure intercept unsolvable pushes before they land. Includes real BFS push-solver and interactive level editor.
- Lookahead Horizon
- 15 ~ 30 Hops
- Wasm Engine
- Rust Compiled
- Deadlock Intercept
- Pre-Move Veto
- Auto Solve
- Optimal BFS
Dead-Square Cache
Freeze Closure
Multi-Hop BFS
Interactive Editor
Launch Sokoban Demo →
Multi-Hop 02
Rust → Wasm
🐍 Cyber-Snake: Cavity Avoidance Gate
Greedy agents inevitably box themselves into dead-end cavities. Gen-Zero computes live microsecond flood-fill reachability gates and projects 20-hop laser trajectories before every move.
- Projected Laser
- 20 Hops Ahead
- Reachability Check
- BFS Flood Fill
- Greedy Baseline
- Self-Traps < 30s
- Gated Survival
- Indefinite
Reachability Gate
Cavity Avoidance
20-Hop Projection
Live A/B Compare
Launch Cyber-Snake Demo →
Multi-Hop 03
Rust → Wasm
🔢 2048: Merge Cascade & Corner Gate
Monotonic corner anchor gate vetoes moves that evict the max tile from its corner, backed by 6~8 ply Expectimax lookahead tree search running up to 200 decisions per second.
- Search Lookahead
- 6 ~ 8 Ply Tree
- Corner Anchor
- Monotonic Gate
- Autoplay Throughput
- ~200 moves / sec
- Max Tile Target
- 2048 / 4096
Expectimax Tree
Monotonic Gate
Corner Anchor
Microsecond Ply
Launch 2048 Demo →